Water| Skill | SP | Power | Effects |
|---|---|---|---|
Deep Sea Illume
|
15 | 0 | Gain 80SP, and heal 25%HP to opponent |
Frozen Bubble
|
35 | 0 | Deal indirect damage equal to 30% of the opponent's MAXHP, and restore 30% of your HP |
Mist
|
15 | 0 | Gain Vanish: Immune one physical or magic skill, cannot use twice in a row |
Buffer
|
0 | 0 | When equipped, greatly increase your MDF in the battle, passive skill |
Cone of Cold
|
30 | 50 | Triple pushback on CP, gain 50% initial CP after using the skill |
Countercurrent
|
25 | 15 | Deal indirect damage equal to your 30% MDF |
Tide
|
30 | 150 | Both sides gain 50%CP after using the skill |
Rock Dome
|
30 | 0 | Gain shield equal to your 40% MAXHP, and gain Guard: Reduce skill damage that is more than 200 skill power |
Cleanse
|
0 | 0 | When equipped, clear your opponent's single target buffs when you swap, passive skill |
Water Prison
|
40 | 220 | Inflict Suffocate: Cannot gain SP |