Wind| Skill | SP | Power | Effects |
|---|---|---|---|
Glen Flux
|
20 | 100 | Triple pushback on CP, if push opponent's CP to 0, gain 100SP |
Blur
|
15 | 0 | Cost half of your current HP, gain 175%CP |
Severe Pressure
|
0 | 0 | When equipped, greatly increase pushback when CP is above 150%, passive skill |
Tornado
|
15 | 170 | Quintuple pushback on CP, receive recoil damage equal to the full amount of damage |
Duel Hurricane
|
30 | 150 | Increase skill power when CP is above 150% |
Gust
|
10 | 70 | Gain Concentrate: Immune pushback |
Mist
|
15 | 0 | Gain Vanish: Immune one physical or magic skill, cannot use twice in a row |
Lissom
|
10 | 0 | Gain 100% initial CP after using the skill, gain extra 50%CP when Concentrate |
Charge
|
0 | 0 | When equipped, increase all stats, but slow SP regenerate, passive skill |
Tide
|
30 | 150 | Both sides gain 50%CP after using the skill |