Sixwings

Researches suggest that the origin of Sixwings' Spirit Field is related to the local angelic beliefs. The ball in its hand can continue the Sixwings' Spirit Field and calm down the person holding it.
Internal ID: 57
Sixwings
Rating:
Type: Light
Base stats:
HP: 95
ATK: 40
MAT: 70
DEF: 170
MDF: 100
SPD: 130
XP on Defeat: 17 DEF XP, 13 SPD XP
 
Found at: Ruin of the Holy Wing
Contract conditions: Defeat your opponent after using 6 different skills
Contract availibility chance: 20%
 
Level 15 Talent:
Divine's Touch - Increase light skills healing power
Level 20 Talent(s):
Blink - Gain 50% initial CP when entering the battle
Verve - Increase skills power when HP is above 75%
Skill SP Power Effects
Purloin 65 180 Heal HP according to your damage, steal opponent's enchant
Strange Physic 10 0 Team gain Side Effect: Deal minor indirect damage upon healing
Moon Shine 40 0 Gain Vanish: Immune one physical or magic skill, Regenerate: Slowly regenerate HP, cannot use twice in a row
Haven Blume 25 0 Heal 50%HP to your next Dragon Spirit that enters the battle
Pillar of Light 40 130 Enchant DEF&MAT&MDF by 1 level before the attack
Gilded Whirlwind 15 0 Cost half of your current HP, enchant ATK&MAT&AGI by 4 levels
Flame Cross 35 330 Receive half of recoil damage
Halo 20 0 Enchant all stats by 1 level, and gain Fatigue: Reduce HP and skill power
Glaring Renju 35 0 Equalize both sides' HP percentage by indirect damage
Fel Plasma 20 15 Deal indirect damage equal to your 40% MAT