Water| Skill | SP | Power | Effects |
|---|---|---|---|
Whirling Waves
|
25 | 100 | Gain Concentrate: Immune pushback, Guard: Reduce skill damage that is more than 200 skill power |
Tide
|
30 | 150 | Both sides gain 50%CP after using the skill |
Frozen Bubble
|
35 | 0 | Deal indirect damage equal to 30% of the opponent's MAXHP, and restore 30% of your HP |
Dive
|
30 | 330 | Gain Suffocate: Cannot gain SP |
Mist
|
15 | 0 | Gain Vanish: Immune one physical or magic skill, cannot use twice in a row |
Lissom
|
10 | 0 | Gain 100% initial CP after using the skill, gain extra 50%CP when Concentrate |
Blur
|
15 | 0 | Cost half of your current HP, gain 175%CP |
Hunting Sickle
|
40 | 120 | Heal half of the damage, double the effect when CP is above 150% |
Berserk
|
0 | 0 | When equipped, heal HP when using a physical skill, passive skill |
Cleanse
|
0 | 0 | When equipped, clear your opponent's single target buffs when you swap, passive skill |