Dawnbreak

Unable to withstand the coercion and temptation of Zorye, during the time when Evernight City was called the Everlight City, it simulated the day and night cycle for this underground city. Until its Spirit Field became too thin to maintain the simulation and was rejected by the citizens.
Internal ID: 137
Dawnbreak
Rating:
Type: Light
Base stats:
HP: 220
ATK: 150
MAT: 120
DEF: 100
MDF: 100
SPD: 90
XP on Defeat: 44 HP XP, 0 XP
 
Found at: Evernight City
Contract conditions: Defeat your opponent while your team Spirits' elements are Light
Contract availibility chance: 100%
 
Level 15 Talent:
Glow - Heal HP when Light skill enchant your stat
Level 20 Talent(s):
Shuttling Light - Gain 25%CP when using Light skills for a period of time after using a Dark skill
Skill SP Power Effects
Endless Dawnlight 5 0 Team gain 100SP and Impending: When this state expires, instantly defeat its side's current Dragon Spirit in battle
Ruse 20 0 Enchant opponent all stats by 1 levels, you gain short-duration Perpetual: Cannot be defeated, cannot use twice in a row
Silence Spell 5 0 Reverse both sides' stats level
Diffuse Reflection 20 0 Weaken your AGI by 1 level, your team gain Reflect: Reduce direct damages from magic skills
Interfere 50 230 Inflict Confuse: Reverse CP increase
Sanction 45 160 Enchant ATK&DEF&AGI by 1 level before the attack
Glass Maneuver 30 150 Increase skill power when opponent has stat enchant, steal the enchant after your attack
Tornado 15 170 Quintuple pushback on CP, receive recoil damage equal to the full amount of damage
Light Arrow 30 30 Triple pushback on CP, enchant your AGI by 1 level
Compress 0 0 When equipped, immune pushback when your SP is above 50, passive skill