Fire| Skill | SP | Power | Effects |
|---|---|---|---|
Sinister Flame
|
0 | 0 | When equipped, increase Fatigue and Decay damage, passive skill |
Corrupt
|
10 | 0 | Double opponent stat weaken and inflict Fatigue: Reduce HP and skill power |
Hunting Sickle
|
40 | 120 | Heal half of the damage, double the effect when CP is above 150% |
Swelter
|
30 | 0 | Swap opponent, then inflict Suffocate: Cannot gain SP, and Decay: Rapidly lose HP |
Smog
|
25 | 80 | Inflict Blind: Physical skills might fail |
Panic
|
15 | 0 | Weaken opponent's all stats by 1 level, and inflict Panic: Cannot use support skill |
Stasis
|
70 | 0 | Inflict a long-duration Paralyze: Temporarily unable to take any action |
Combust
|
10 | 0 | Both sides receive indirect damage equal to 50% of their current HP and weaken both sides' all stats by 1 level |
Essence Pierce
|
35 | 200 | Triple pushback on CP, if push opponent's CP to 0, heal HP according to your damage |
Scare
|
20 | 110 | Both sides gain 50%CP and Panic: Cannot use support skills |