Water| Skill | SP | Power | Effects |
|---|---|---|---|
Frigid World
|
50 | 0 | Weaken all stats of both sides by 5 levels, and empty opponent's CP |
Purify
|
10 | 0 | Empty opponent's CP, remove your stat weaken and debuff |
Quicksand Cage
|
25 | 70 | Inflict Bind: Cannot swap, Blind: Physical skills might fail |
Northern Wind
|
40 | 0 | Empty opponent's CP and inflict Paralyze: Temporarily unable to take any action |
Frosting
|
45 | 280 | Inflict Paralyze: Temporarily unable to take any action |
Frost Armor
|
15 | 0 | Enchant your DEF by 2 levels, Gain 30SP |
Earth Core Energy
|
20 | 130 | Double the skill power when having shield or opponent has weakened stat, if both, stack the doubling effects |
Rock Dome
|
30 | 0 | Gain shield equal to your 40% MAXHP, and gain Guard: Reduce skill damage that is more than 200 skill power |
Glacier Rush
|
30 | 280 | Gain Frozen: CP cannot exceed 100% |
Stomp
|
45 | 180 | Empty opponent's CP and inflict Paralyze: Temporarily unable to take any action |