Wind| Skill | SP | Power | Effects |
|---|---|---|---|
Jungle Scythe
|
30 | 170 | Your next Dragon Spirit that enters the battle gain 150%CP |
Hunting Sickle
|
40 | 120 | Heal half of the damage, double the effect when CP is above 150% |
Counterstrike
|
5 | 0 | Gain Counterattack: Gain 50%CP after receiving a damage skill |
Scythe Dance
|
35 | 205 | Enchant AGI by 2 levels when CP is above 150% |
Blitz
|
35 | 15 | Deal indirect damage equal to your 35% AGI |
Tornado
|
15 | 170 | Quintuple pushback on CP, receive recoil damage equal to the full amount of damage |
Dark Sickle
|
30 | 350 | Weaken your ATK&DEF&AGI by 2 levels |
Heat Blade
|
20 | 15 | Deal indirect damage equal to 40% of your ATK |
Fierce
|
0 | 0 | When equipped, double critic chance, passive skill |
Iridescent Sword
|
30 | 190 | Clear your opponent's single target buffs before the attack |